Mid Poly Workflow

80LVL Article
https://80.lv/articles/creating-assets-within-the-mid-poly-workflow-in-ue5

Working as a lead hard-surface / materials artist at Metaverse Game Studios we head into new workflows and features within our Angelic project. My responsibility is to take care of new workflows and pipelines for the development process. Reseach and development brought us even closer to CGI content creation which is great as we're getting rid of many old techniques which allows us to save a lot of time to improve quality and materials as well as acting flexible and dynamic to changes or iterations.