AKS-74U assault rifle
Mostly I concentrated on material definition and texturing workflows very close to production needs.
All materials can be distributed to a game development cycle as their base is created in a procedural way. Once defined the artists can proceed creating unique materials out of a solid procedural material foundation like I did within this project. It helps increasing speed in a development especially when there are multipe rifles among a weapon family such as AK 74, AKM, RPK and AKMS.