Malte Resenberger-Loosmann
Malte Resenberger-Loosmann
Associate Art Director 3D
Kaltenkirchen, Germany

Summary

I have the opportunity to collaborate with industry legend John Romero as an Associate Art Director, where I guide a talented art team in creating high-quality visual content and elevate brand identity through strategic design.

In my role as Associate Art Director, I have been instrumental in building and shaping the art department, enhancing communication across departments to ensure smooth collaboration. I gather essential information for feature planning, connecting the right people internally to streamline processes. My duties extend to hiring key members of the art team, representing our department in stakeholder meetings with publishers, and making critical decisions that balance performance needs with team morale and efficiency.

Achievements:

- Built and established the art department, improving cross-department communication for better project alignment

-Collected and organized key information for feature planning, effectively connecting internal teams

- Made strategic decisions with a focus on performance optimization and maintaining a positive, productive team environment

Skills

3D ModelingDigital SculptingHard Surface ModelingUV MappingMayaUnityTexture BakingSubstance PainterUnreal3DMaxHand-PaintingMaterial DefinitionDocumentation/Guidelines

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Forest 3
    • Year
      2027
    • Role
      Hard-Surface 3D Artist
    • Company
      Newnight Productions Ltd/Freelancing
    • Video Game
      TBA
    • Year
      2026
    • Role
      Associate Art Director
    • Company
      Romero Games Ltd
    • Video Game
      TBA
    • Year
      2026
    • Role
      Lead Artist
    • Company
      Romero Games Ltd
    • Video Game
      TBA
    • Year
      2026
    • Role
      Senior Hard-Surface Artist
    • Company
      Romero Games Ltd
    • Commercial / Advertisement
      Substance 3D Asset Library
    • Year
      2023
    • Role
      Freelance Collaborator
    • Company
      Adobe
    • Video Game
      Alien IP - Cancelled
    • Year
      2024
    • Role
      Senior 3D Artist (Props, Environments)
    • Company
      TLM Partners
    • Video Game
      Angelic Sci Fi RPG
    • Year
      2024
    • Role
      Lead Artist
    • Company
      Metaverse Game Studios
    • Video Game
      Material Creation
    • Year
      2021
    • Role
      3D Consultant
    • Company
      Adobe
    • Commercial / Advertisement
      3D Production Consulting
    • Year
      2021
    • Role
      3D Consultant
    • Company
      Realworld-One
    • Video Game
      Wands Alliances VR
    • Year
      2021
    • Role
      Lead 3D Artist
    • Company
      BeyondFrames
    • Video Game
      Substance Share Beta
    • Year
      2021
    • Role
      Freelance Material Artist
    • Company
      Adobe
    • Commercial / Advertisement
      CGI Products in Unreal
    • Year
      2021
    • Role
      Freelance 3D Leading Artist
    • Company
      Realworld One
    • Video Game
      Sons of the Forest
    • Year
      2023
    • Role
      3D Weapons, Props Artist
    • Company
      Endnight Games
    • Commercial / Advertisement
      Volkswagen (CG)
    • Year
      2021
    • Role
      Freelance Content Consultant
    • Company
      Infected Digital
    • Video Game
      Valorant
    • Year
      2020
    • Role
      3D Weapons Artist
    • Company
      Airborn Studios
    • Video Game
      Suicide Squad Kill The Justics League
    • Year
      2024
    • Role
      3D Weapons Artist
    • Company
      Rocksteady
    • Video Game
      Halo: Infinite
    • Year
      2022
    • Role
      3D Weapons Artist
    • Company
      Liquid Development
    • Video Game
      Globetrotter VR Adventures
    • Year
      2019
    • Role
      3D Props Artist
    • Company
      Infected GmbH
    • Video Game
      H3VR
    • Year
      2016
    • Role
      3D Weapons Artist
    • Company
      Rust LTD
    • Mobile Game
      Alpha Assault
    • Year
      2016
    • Role
      3D Artist/ Props/Tanks/Environments
    • Company
      Goodgame Studios
    • Mobile Game
      ToonRacer
    • Year
      2012
    • Role
      3D Environment / Props Artist
    • Company
      Bigpoint
    • Video Game
      Koyotl
    • Year
      2011
    • Role
      3D Environment Artist
    • Company
      Jo-Mei
    • Video Game
      Drakensang 2 RPG
    • Year
      2010
    • Role
      3D Environment Artist
    • Company
      Radon Labs
    • Video Game
      Anno 1404 ( Dawn of Discovery )
    • Year
      2009
    • Role
      3D Environment Artist
    • Company
      Ubisoft

Experience

  • Freelance Artist at Trigon-Art
    Remote, DE
    October 2025 - Present

    Freelancing /Consulting / 3d Production

  • Senior Hard-Surface Artist at Romero Games
    Remote, Germany
    April 2023 - Present

    TBA

  • 3D Collaboration at Adobe
    Remote, Germany
    March 2023 - April 2023

    TBA

  • Lead 3D Artist at Metaverse Game Studios
    Kaltenkirchen (Remote), Germany
    April 2022 - December 2022

    - leading and supporting a team of 8-10 people

    - building a strong team of international people and maintaining a open door policy within a trusted environment

    - involved into hiring, interview and negotiaction talks

    - mentorship of my team individuals (junior to senior level)

    - building a production pipeline for the art department (sci fi game)

    - implementing custom shaders for props, environments, decals and hero props leading to a internal material library

    - reviews and feedback loops, problem solving on a daily basis

    - asset creation

  • Senior 3D Artist (Props, Environments) at TLM Partners
    Kaltenkirchen (Remote), Germany
    February 2022 - Present

    AAA asset and environment creation for a big IP.

    - Unreal 5 implementation of complex meshes, shaders and environments

    - building next gen assets such as props, weapons, pickups and environments

    - building materials and shaders in Unreal for texture swapping or other functionalities

    - research new workflows and pipelines and share outcomes

    - heavy texture and materials research

  • 3D Consultant at Adobe
    Remote, Germany
    August 2021 - Present

    TBA

  • Freelance 3D Consultant at Realworld-One
    Kaltenkirchen, Germany
    August 2021 - Present

    Created guidelines for the global 3d department covering Germany and Indian office including external team partners. Worked on many internal processes like hiring, career path definition, artists responsibilities and project development pipelines. Covered mentorships and training videos for internal and external partners and gave support to company wide artists.

  • Freelance Lead 3D Artist at Beyond Frames
    Remote Work / Kaltenkirchen, Germany
    July 2021 - Present

    Working in the 3d production team and set guidelines & workflows for other artists to be more efficient in time management and deliveries. Also creating levels and textures in a stylized look & feel.

  • Freelance 3D Artist at Adobe
    Remote Work / Kaltenkirchen, Germany
    April 2021 - Present

    TBA

  • Freelance 3D Leading Artist at Realworld One
    Remote Work / Kaltenkirchen, Germany
    April 2021 - Present

    At Realworld-One I'm responsible for guidelines, role definition, mentoring other artists and defining standards during production. Also I connected many departments and collaborated with outsourcing partners and many projects.

  • Freelance Weapons & Props Artist at Endnight Games
    Kaltenkirchen, Germany
    June 2020 - Present

    As Freelance 3D Artist I created weapons, props and hero assets in AAA quality for Sons of the Forest which will release in 2022. Unity was a great part of the creation process.

    Worked on technical documentation to estimate polycounts for weapon assets.

  • Freelance Weapons Artist at Airborn Studios
    Berlin, Germany
    January 2020 - Present

    As Freelance Artist I had the opportunity to create props for Valorant in a very unique art-style.

  • Senior Weapons Artist at Rocksteady Studios Limited
    London, United Kingdom
    August 2017 - March 2020

    As a Senir Hard-Surface Artist I was responsible to build up the weapons & props department. Leading other artists and providing guidelines, workflows and processes for a effective production.

    Also I set the bar of quality in pre-production to production which included feedback /review loops and communication with outsourcing partners.

    I connected the technical department to be able to transfer the needs of technical requirements for Suicide Squad. Leading and mentoring other artists was a great part of the daily work as well as creating assets & props.

  • Freelance Weapons Artist at Liquid Developments
    Portland, United States of America
    November 2019 - January 2020

    Created weapons for Halo Infinite. Work included baking and retopology of assets

  • Freelance Props Artist at INFECTED GmbH
    Hamburg, Germany
    August 2019 - August 2019

    - modeling

    - baking

    - texturing

    - Unreal Rendering

    - scene building

    - creating props

  • Senior Weapons Artist at Rust LTD
    Carlifornien, United States of America
    July 2016 - July 2017

    Created high quality weapons with inner parts focused on details for Unity VR. Weapons were created based on real world references and were set-up to be animated.

  • Senior 3D Artist at Goodgame Studios
    Hamburg, Germany
    August 2013 - February 2017

    Shipped several web, mobile games and worked on Unreal prototype development. Supported teams with workflows & pipelines to achieve high quality & efficiency during production. Helped defining visual styles and look development. Work included hand painted textures and stylized meshes.

    Created several RPG weapons and props.

  • 3D Artist at Bigpoint GmbH
    Hamburg, Germany
    August 2010 - August 2013

    Shipped several mobile and browser games. Level creation, props and hero asset creation within AAA standards - including Unity and Zbrush work.

  • Environment Artist at Jo-Mei GmbH
    Berlin, Germany
    January 2010 - May 2010

    Level creation for Flash/WebGL and texturing + light baking environments.

  • Junior 3D Environment Artist at Radon Labs
    Berlin, Germany
    June 2009 - November 2009

    Created level optimization, added layer shaders and optimized assets. Props creation and navigation mesh creation

  • Internship at Related Designs / Ubisoft
    Mainz, Germany
    November 2008 - May 2009

    Worked on environments, lods and optimization tasks. Documented and created folder structures for project related assets & produced marketing screenshots