Alien: Rogue Incursion
I had the pleasure of working on numerous props and items for Survios, featured in their latest release, Alien: Rogue Incursion, available on PlayStation, Meta Quest 3, and Windows.
____
Art Direction: Tate Mosesian, Dave Smith
UI/UX Elements: Shelby Tang
Additional Props: TLM Partners, Justin Coury
____
My role involved designing props and items, creating both high- and low-poly meshes, and developing materials and textures. To enhance the Aliens aesthetic from the 1986 film, I also built a full environment around these props in Unreal 5 using Lumen and Nanite.
To achieve the classic Aliens look and feel, I gathered extensive references, recreated the old camera setup, and applied post-processing effects. I may share a breakdown of the process of color grading and Unreal settings as well as camera setups at some point.