Procedural Materials Part 3

In addition to my focus on hard-surface assets and props, I have expanded my skill set by creating procedural materials using Adobe Substance 3D Designer. These materials include ground/floor tiles, and organic surfaces, which have required a different approach compared to creating unique textures in Substance 3D Painter. Through the experience of creating these assets, I have learned to analyze photo references, break down patterns, and recreating them by using nodes, which has been both challenging and rewarding.
The process has enhanced my understanding of patterns and will undoubtedly assist me in creating unique 3D assets in the future. Overall, within two weeks I have developed my skills further through this batch of materials and learned from my previous designer materials.

Tidelands

Tidelands

Tidelands

Tidelands

Tidelands

Tidelands

Asphalt

Asphalt

Asphalt

Asphalt

Asphalt

Asphalt

Hexagon Tiles

Hexagon Tiles

Hexagon Tiles

Hexagon Tiles

Hexagon Tiles

Hexagon Tiles

Bathroom Tiles

Bathroom Tiles

Bathroom Tiles

Bathroom Tiles

Bathroom Tiles

Bathroom Tiles

Wood Planks

Wood Planks

Wood Planks

Wood Planks

Wood Planks

Wood Planks